E.D.E.N. Based SDK

A simulation development kit for creators, researchers, and studios.

The E.D.E.N. Based SDK exposes the modular, deterministic architecture of the E.D.E.N. engine to developers — enabling the creation of new subsystems, scenarios, tools, and interactive simulations.

Where Planetary Simulation provides the foundation, the E.D.E.N. SDK provides the keys.


Built on a Principled Simulation Core

The SDK sits atop the same architectural layers used internally:

  • geodesic planetary substrate
  • field-driven state model
  • deterministic tick engine
  • subsystem framework
  • overlay system
  • application layer hooks

Creators gain the ability to extend these systems safely and coherently.


Subsystem Templates and Tools

The SDK provides templates for building new simulation domains:

  • energy systems
  • ecological models
  • resource networks
  • orbital mechanics
  • AI and population dynamics
  • custom environmental processes

Each template demonstrates:

  • clean field usage
  • isolated update loops
  • configurable tick behavior
  • overlay integration
  • predictable emergent behavior

Scenario Scripting and Interactivity

Creators can build:

  • educational scenarios
  • research prototypes
  • gameplay experiments
  • visualization tools
  • academic models
  • custom worlds

The SDK exposes safe entry points into the engine’s world state and temporal structure.


Analysis and Debugging Tools

The SDK includes tools for:

  • field sampling
  • data export
  • overlay customization
  • tick scheduling visualization
  • subsystem performance insights

Perfect for experimentation, research, and early prototyping.


Integration with Unity

As with Planetary Simulation, the E.D.E.N. SDK is built for Unity workflows:

  • component-based tools
  • inspector integration
  • editor utilities
  • extensible project templates

Studios and developers can build directly into the engine’s fabric.


Availability

Launch: 2027 — Kickstarter → Release

The E.D.E.N. SDK transforms E.D.E.N. from an engine into a full simulation platform.