Planetary Simulation (launch title TO BE DISCLOSED)
A next-generation geodesic planetary simulation toolkit for Unity.
Planetary Simulation is the foundation of the entire E.D.E.N. ecosystem — a purpose-built Unity toolkit that delivers a clean, mathematically principled planetary substrate and a deterministic simulation engine beneath it.
Planetary Simulation gives Unity developers, researchers, and technical artists a new way to build worlds: not on a distorted grid or a stitched sphere, but on a seamless, equal-area geodesic topology designed for real simulation.
A Seamless Geodesic Surface
Planetary Simulation generates a uniform geodesic sphere composed of tiles, edges, and directed edges.
This provides:
- equal-area spatial representation
- consistent neighbor relationships
- no poles, seams, or projection distortion
- stable behavior for flows and gradients
- a natural substrate for global systems
It is the first step toward true planetary simulation fidelity.
Field-Driven World State
Instead of scattered objects or arbitrary data structures, Planetary Simulation uses a unified field model to represent world state.
Every tile, edge, and directed edge can store structured data:
- scalar fields
- categorical fields
- vector relationships
- overlays for visualization
This design enables modular subsystems and clean, predictable updates.
Deterministic Multi-Clock Simulation
Planetary Simulation includes a multi-clock tick scheduler designed for real simulation work:
- slow clocks for long-scale processes
- medium clocks for environmental cycles
- fast clocks for dynamic effects
- real-time clocks for interaction
Each system operates at its appropriate cadence, creating believable, stable planetary behavior.
Built-In Subsystem Foundations
Planetary Simulation includes foundational simulation layers such as:
- geology (elevation, gradients, stress)
- hydrology (water flow, basins)
- atmosphere (pressure, humidity, wind)
These are not gameplay gimmicks — they are the core of a real planetary model, built to be extended by developers or used as-is.
Scientific-Grade Overlays
Every field and subsystem can be visualized through:
- tile heatmaps
- edge flow lines
- directed-edge vector fields
- diagnostic layers
- style presets
These overlays make simulation legible, tweakable, and teachable.
Tools, Inspectors, and Developer Experience
Planetary Simulation ships with a suite of tools for:
- realtime field inspection
- timeline and tick control
- subsystem visualization
- data probing
- scenario creation (inspector)
It is designed to support serious development workflows.
Built for Research, Games, and Education
Planetary Simulation is already being integrated into:
- scientific exploration tools
- educational simulations
- emergent gameplay systems
- custom engines
- data visualization projects
It is the engine beneath a growing simulation ecosystem — but also a robust standalone toolkit for Unity creators.
Availability
Launch: Q1 2026 — Unity Asset Store
Optional Kickstarter pre-release for visibility.
Planetary Simulation is the first public gateway into the E.D.E.N. architecture.