E.D.E.N. Based SDK
A simulation development kit for creators, researchers, and studios.
The E.D.E.N. Based SDK exposes the modular, deterministic architecture of the E.D.E.N. engine to developers — enabling the creation of new subsystems, scenarios, tools, and interactive simulations.
Where Planetary Simulation provides the foundation, the E.D.E.N. SDK provides the keys.
Built on a Principled Simulation Core
The SDK sits atop the same architectural layers used internally:
- geodesic planetary substrate
- field-driven state model
- deterministic tick engine
- subsystem framework
- overlay system
- application layer hooks
Creators gain the ability to extend these systems safely and coherently.
Subsystem Templates and Tools
The SDK provides templates for building new simulation domains:
- energy systems
- ecological models
- resource networks
- orbital mechanics
- AI and population dynamics
- custom environmental processes
Each template demonstrates:
- clean field usage
- isolated update loops
- configurable tick behavior
- overlay integration
- predictable emergent behavior
Scenario Scripting and Interactivity
Creators can build:
- educational scenarios
- research prototypes
- gameplay experiments
- visualization tools
- academic models
- custom worlds
The SDK exposes safe entry points into the engine’s world state and temporal structure.
Analysis and Debugging Tools
The SDK includes tools for:
- field sampling
- data export
- overlay customization
- tick scheduling visualization
- subsystem performance insights
Perfect for experimentation, research, and early prototyping.
Integration with Unity
As with Planetary Simulation, the E.D.E.N. SDK is built for Unity workflows:
- component-based tools
- inspector integration
- editor utilities
- extensible project templates
Studios and developers can build directly into the engine’s fabric.
Availability
Launch: 2027 — Kickstarter → Release
The E.D.E.N. SDK transforms E.D.E.N. from an engine into a full simulation platform.