From a Single Cell to a Simulated Galaxy

Colonies: Genesis of E.D.E.N. is an ambitious project—and we’re building it in the open.

Here’s what’s done, what’s next, and what lies beyond the stars.

Current Phase: Sol Analog Demo (Q1–Q2 2025)

A fully procedural version of the Solar System, built using the custom EDEN simulation framework.

Core Goals:

• Procedural Star & Planet Generator

• SOI-based Orbital Mechanics

• TimeManager UI & Simulation Controls

• Planetary Grid Rendering (Geodesic)

• Facility & Vehicle Systems (Component-Based)

• SQLite Integration for Save/Load & Sector Deltas

• Debug & System Viewer Tools

Status:

Core systems functional. Visual polish & save optimization in progress.

Next Milestone: Kickstarter Launch (Target: Mid 2025)

Help us fund the full simulation and unlock advanced features.

Campaign Goals:

• Fully playable sandbox build with exploration & early faction AI

• Visual teaser & narrated trailer

• Website, devlog, and social presence live

• Discord, wishlist, and email list growth

• Stretch Goals: Advanced warfare, multiplayer systems, full campaign mode

Status:

Campaign structure in development. Teaser content coming soon.

Alpha Phase (Post-Kickstarter)

A closed alpha focusing on simulation integrity and AI behavior.

Key Features:

• AI Faction Memory & Diplomacy

• Pre-Sentient → Spaceflight Evolution

• Early Space Colonization & Warfare

• Procedural Galactic History Generator

• Artifact Discovery Chains & Guardian Triggers

• Full Save System: Active Sector / Global AI / Historical Archive

Beta Phase

Public testing focused on playability, balance, and emergent systems.

• Mid/late-game optimization

• Improved UI/UX and mod support

• Galaxy event chains and rare anomalies

• Expanded ship/facility design layers

• Interstellar diplomacy, espionage, and ideology systems

1.0 Launch Vision

A fully playable, deeply emergent civilization simulator.

• Billions of years of playable galactic history

• Intelligent AI factions with unique culture and memory

• Fully dynamic infrastructure, politics, and warfare

• Late-game megastructures, apocalyptic events, and E.D.E.N. endgame paths

Long-Term & Stretch Features

If funding and time allow, we’ll explore:

• Multiplayer: Coexist or compete in the same living galaxy

• Narrative Overlays: Optional scenario starts, explorer logs, and faction legends

• Modding Tools: Custom species, galaxy seeds, and gameplay rules

• Console / Steam Deck Optimization

• Persistent Online Worlds (experimental)

Stay Connected

• [Join our Discord]

• [Follow the Devlog]

• [Get Notified on Kickstarter]