From a Single Cell to a Simulated Galaxy
Colonies: Genesis of E.D.E.N. is an ambitious project—and we’re building it in the open.
Here’s what’s done, what’s next, and what lies beyond the stars.
Current Phase: Sol Analog Demo (Q1–Q2 2025)
A fully procedural version of the Solar System, built using the custom EDEN simulation framework.
Core Goals:
• Procedural Star & Planet Generator
• SOI-based Orbital Mechanics
• TimeManager UI & Simulation Controls
• Planetary Grid Rendering (Geodesic)
• Facility & Vehicle Systems (Component-Based)
• SQLite Integration for Save/Load & Sector Deltas
• Debug & System Viewer Tools
Status:
Core systems functional. Visual polish & save optimization in progress.
Next Milestone: Kickstarter Launch (Target: Mid 2025)
Help us fund the full simulation and unlock advanced features.
Campaign Goals:
• Fully playable sandbox build with exploration & early faction AI
• Visual teaser & narrated trailer
• Website, devlog, and social presence live
• Discord, wishlist, and email list growth
• Stretch Goals: Advanced warfare, multiplayer systems, full campaign mode
Status:
Campaign structure in development. Teaser content coming soon.
Alpha Phase (Post-Kickstarter)
A closed alpha focusing on simulation integrity and AI behavior.
Key Features:
• AI Faction Memory & Diplomacy
• Pre-Sentient → Spaceflight Evolution
• Early Space Colonization & Warfare
• Procedural Galactic History Generator
• Artifact Discovery Chains & Guardian Triggers
• Full Save System: Active Sector / Global AI / Historical Archive
Beta Phase
Public testing focused on playability, balance, and emergent systems.
• Mid/late-game optimization
• Improved UI/UX and mod support
• Galaxy event chains and rare anomalies
• Expanded ship/facility design layers
• Interstellar diplomacy, espionage, and ideology systems
1.0 Launch Vision
A fully playable, deeply emergent civilization simulator.
• Billions of years of playable galactic history
• Intelligent AI factions with unique culture and memory
• Fully dynamic infrastructure, politics, and warfare
• Late-game megastructures, apocalyptic events, and E.D.E.N. endgame paths
Long-Term & Stretch Features
If funding and time allow, we’ll explore:
• Multiplayer: Coexist or compete in the same living galaxy
• Narrative Overlays: Optional scenario starts, explorer logs, and faction legends
• Modding Tools: Custom species, galaxy seeds, and gameplay rules
• Console / Steam Deck Optimization
• Persistent Online Worlds (experimental)
Stay Connected
• [Join our Discord]
• [Follow the Devlog]
• [Get Notified on Kickstarter]