E.D.E.N. Ecosystem Roadmap

2025 → 2029

A multi-product simulation ecosystem built on one architectural foundation.


2026 — Planetary Simulation Engine

Q1 Launch — Unity Asset Store (definite)

A professional planetary simulation toolkit:

  • geodesic substrate
  • field system
  • multi-clock tick engine
  • geology / hydrology / atmosphere MVP
  • full overlay architecture
  • developer tools and inspectors

Optional Kickstarter for visibility.
Launch proceeds regardless.

View the Planetary Simulation product page.


2026 — Education Edition

Q4 Launch — Kickstarter + Unity for Humanity Grant

A classroom-ready simulation and exploration platform:

  • guided lessons
  • timeline playback
  • scientific overlays
  • field inspectors
  • scenario presets
  • STEM-ready tooling
  • data import/export

Positions E.D.E.N. for educational and research adoption.

View the Education Edition product page.


2027 — E.D.E.N. Based SDK

Kickstarter → Q3/Q4 Release

A full simulation development kit for creators, researchers, and studios:

  • subsystem templates
  • extension APIs
  • overlay customization
  • scenario scripting
  • analysis tools
  • field sampling utilities
  • documentation + examples

Transforms E.D.E.N. into a general-purpose simulation platform.

View the SDK product page.


2028 / 2029 — Colonies: Genesis of E.D.E.N.

Kickstarter → Full Launch

The flagship emergent simulation game powered by the complete ecosystem:

  • planetary survival
  • orbital operations
  • generation-ship colonization
  • ecosystem dynamics
  • resource networks
  • governance models
  • AI-driven colony evolution
  • simulation-first worldbuilding

A commercial-scale demonstration of the engine’s expressive power.

View the Colonies: Genesis of E.D.E.N. product page.


A Unified Long-Term Ecosystem

Colonies (2028/29)
         ▲
E.D.E.N. SDK (2027)
         ▲
Education Edition (2026)
         ▲
Planetary Simulator — Q1 2026
         ▲
E.D.E.N. Engine Core

One architecture.
Many worlds.
A decade of expansion.