E.D.E.N. Ecosystem Roadmap
2025 → 2029
A multi-product simulation ecosystem built on one architectural foundation.
2026 — Planetary Simulation Engine
Q1 Launch — Unity Asset Store (definite)
A professional planetary simulation toolkit:
- geodesic substrate
- field system
- multi-clock tick engine
- geology / hydrology / atmosphere MVP
- full overlay architecture
- developer tools and inspectors
Optional Kickstarter for visibility.
Launch proceeds regardless.
View the Planetary Simulation product page.
2026 — Education Edition
Q4 Launch — Kickstarter + Unity for Humanity Grant
A classroom-ready simulation and exploration platform:
- guided lessons
- timeline playback
- scientific overlays
- field inspectors
- scenario presets
- STEM-ready tooling
- data import/export
Positions E.D.E.N. for educational and research adoption.
View the Education Edition product page.
2027 — E.D.E.N. Based SDK
Kickstarter → Q3/Q4 Release
A full simulation development kit for creators, researchers, and studios:
- subsystem templates
- extension APIs
- overlay customization
- scenario scripting
- analysis tools
- field sampling utilities
- documentation + examples
Transforms E.D.E.N. into a general-purpose simulation platform.
View the SDK product page.
2028 / 2029 — Colonies: Genesis of E.D.E.N.
Kickstarter → Full Launch
The flagship emergent simulation game powered by the complete ecosystem:
- planetary survival
- orbital operations
- generation-ship colonization
- ecosystem dynamics
- resource networks
- governance models
- AI-driven colony evolution
- simulation-first worldbuilding
A commercial-scale demonstration of the engine’s expressive power.
View the Colonies: Genesis of E.D.E.N. product page.
A Unified Long-Term Ecosystem
Colonies (2028/29)
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E.D.E.N. SDK (2027)
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Education Edition (2026)
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Planetary Simulator — Q1 2026
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E.D.E.N. Engine Core
One architecture.
Many worlds.
A decade of expansion.