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🌱 Post #7: Resources, Reactions, and Definition-Driven Simulation

Genesis of Infrastructure — Entry #7By Emergent Dynamics, building Colonies: Genesis of E.D.E.N. Colonies isn’t just a game. It’s a living system. Everything that exists—from plants and planets to factories and factions—is made possible through emergent resource dynamics and reaction-driven change. This post covers how we built a definition-based simulation core that turns JSON into…

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🧩 Post #6: Simulation Code Architecture and Modular Namespaces

Genesis of Infrastructure — Entry #6By Emergent Dynamics, building Colonies: Genesis of E.D.E.N. If version control is the spine of your infrastructure, modular architecture is the nervous system. It keeps everything organized, predictable, and extensible. In this post, we’ll show you how Colonies: Genesis of E.D.E.N. is built using namespace-driven code organization and why it’s…

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🌿 Post #5: Branching and Deployment Strategy for Simulation Teams

Genesis of Infrastructure — Entry #5By Emergent Dynamics, building Colonies: Genesis of E.D.E.N. You’ve got CI.You’ve got tests.You’re logging behavior and tracking performance. But what happens when you start working on multiple features at once?What happens when a bugfix needs to ship now, but the main branch is mid-refactor? You need a structured flow. 🧭…

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📊 Post #4: Tracking and Surfacing Errors with CI Dashboards

Genesis of Infrastructure — Entry #4By Emergent Dynamics, building Colonies: Genesis of E.D.E.N. Welcome to the next phase of simulation development maturity: observability. You’ve got builds. You’ve got tests. You’re logging tick times and performance.Now it’s time to see it. This post covers how to visualize test results, track profiling data, and surface simulation failures…

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🧪 Post #3: Testing, Profiling, and Performance Logging in Unity CI

Genesis of Infrastructure — Entry #3By Emergent Dynamics, building Colonies: Genesis of E.D.E.N. In the last post, we set up Unity CI to automatically build your project on GitHub. But simulation games aren’t just about compiling. They’re about behavior — and verifying that systems still produce the correct results under load, over time, and after…

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⚙️ Post #2: Setting Up Unity Continuous Integration with GitHub Actions

Genesis of Infrastructure — Entry #2By Emergent Dynamics, building Colonies: Genesis of E.D.E.N. Welcome back to the series. Now that your Unity project is under version control and structurally clean, you’re ready to add a powerful next step:Continuous Integration — or CI. This post shows you how to automate Unity builds and tests with GitHub…

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🧱 Post #1: Project Foundations — Version Control and Folder Structure That Scale

Genesis of Infrastructure — Entry #1By Emergent Dynamics, building Colonies: Genesis of E.D.E.N. Welcome to the first entry in Genesis of Infrastructure, the technical foundation series behind our simulation-first strategy game, Colonies: Genesis of E.D.E.N. This is where we share the systems, structure, and tools that make an ambitious, multi-epoch, AI-driven sim possible. Today’s focus…