🌿 Post #5: Branching and Deployment Strategy for Simulation Teams
Genesis of Infrastructure — Entry #5
By Emergent Dynamics, building Colonies: Genesis of E.D.E.N.
You’ve got CI.
You’ve got tests.
You’re logging behavior and tracking performance.
But what happens when you start working on multiple features at once?
What happens when a bugfix needs to ship now, but the main branch is mid-refactor?
You need a structured flow.
🧭 What This Post Covers
- Clean, professional branching strategies
- How to isolate feature work, hotfixes, experiments
- Tagging and versioning builds
- Deploying builds for test, dev, or release
🌱 The Core Idea: Branches Represent Stages of Work
Here’s a battle-tested structure:
main → Stable, deployable production branch
develop → Integrates completed features, ready for staging/testing
feature/* → Individual features or experiments (e.g. feature/orbital-editor)
hotfix/* → Urgent patches (e.g. hotfix/tile-mesh-flicker)
✅ Your CI should run tests on every branch.
🚀 Production builds only deploy frommain
.
🛠 Branch Example Workflow
You want to add a Wind Vector overlay system.
- Create a branch:
git checkout -b feature/wind-vector-overlay
- Commit regularly with clear messages:
feat: add WindVector to GeodesicTile
perf: optimize neighbor vector cache
- When done, open a Pull Request into
develop
- CI runs all tests automatically
✅ Green = merge approved
❌ Red = fix or request changes
🔖 Tagging and Versioning
Each time main
is updated, tag it:
git tag -a v0.3.1 -m "First working orbital visualization"
git push origin v0.3.1
These tags:
- Help identify when regressions were introduced
- Allow rollbacks to known-good builds
- Can be tied to downloadable artifacts or releases
📦 Optional: Deployment Targets
If you want live builds per branch:
- Use game-ci/unity-builder to export builds
- Upload ZIPs as GitHub release artifacts or host them on your site
- You can automate:
develop
→ dev buildsmain
→ stable builds
🧠 Why It Matters for Colonies
Colonies: Genesis of E.D.E.N. is a modular, layered simulation.
You will constantly be working on:
- Time systems
- Planetary overlays
- Capability lifecycles
- UI and visualization
Without structure, changes will conflict, overwrite, regress.
With branching + CI, you build fearlessly and merge safely.
🧭 Summary
✅ Use main
, develop
, feature/*
, and hotfix/*
✅ Require passing tests before merges
✅ Tag releases for visibility and rollback
✅ Automate dev/staging/release builds
✅ Sleep easier knowing it won’t all break when you tweak a float
⏭️ Next Entry: Structuring Your Simulation as Modular Namespaces
Now that the repo flows, let’s make sure the code does too.
In Post #6, we’ll explore how modular folder structure and clear namespaces support scalability and emergent system growth.