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Dev Log – Milestone: Overlay Visualization System Online

May 17, 2025

Understanding a complex simulation demands more than raw numbers—it requires visibility. As of mid-May, the Overlay Visualization System is fully operational, marking a major leap in how developers and players can interact with planetary data.

This system provides real-time visual overlays on the geodesic sphere, translating per-tile simulation data into intuitive, shader-driven graphics. It’s built on a custom mesh pipeline that supports:

  • LOD-aware overlay mesh generation synced with the underlying planetary surface
  • UV channel data packing, enabling efficient per-tile data storage for GPU visualization
  • Custom shaders capable of gradient blending, prioritization, and future extensions like rainfall, biomass, and tick profiling
  • Z-offset rendering, creating a seamless layer above the surface without visual collision or clipping

The overlay system acts as a diagnostic tool, gameplay feedback layer, and visual storytelling device. Whether it’s displaying surface temperature, cloud cover, or solar irradiance, it reveals the hidden heartbeat of the simulation.

This milestone unlocks:

  • Richer developer debugging tools
  • Immediate validation of simulation output
  • The groundwork for player-accessible data layers

A UI panel is next in the pipeline, enabling users to toggle between different overlays interactively. In time, this will expand to include multi-overlay blending, region highlighting, and visual cue integration with simulation events.

This isn’t just paint on a globe—it’s the lens through which simulation becomes sensation.

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