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Dev Log: The Contract Exchange – Why Everything in Colonies – From Mining to War to Diplomacy – is Just a Contract

In most strategy games, you manage your empire with queues and build orders. In most simulations, agents act based on schedules or scripts. In Colonies: Genesis of E.D.E.N., you do something different: You write contracts. Every action—whether it’s launching a satellite, delivering food, researching a cure, or sending a drone strike—is expressed through the Contract…

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Dev Log: Why Colonies Isn’t KSP – But Plays in the Same Orbit

Emergence Over Engineering: The Systems Thinking Behind Colonies If you’ve ever launched a rocket in Kerbal Space Program, you’ve felt it—the thrill of orbital insertion, the silence of space, the raw calculation of delta-v. So when people see Colonies: Genesis of E.D.E.N., they sometimes say: “Oh cool, this is like KSP but with AI factions…

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Dev Log: Why Colonies Isn’t Civ — and Why That’s a Good Thing

How We’re Simulating a Whole Planet—Down to the Wind, the Fire, and the Forgotten Campfires “Wait, isn’t this just Civilization… but way bigger?” We get that question a lot. And on the surface, it makes sense: there are tiles, facilities, agents, factions, even diplomacy. But under the hood, Colonies: Genesis of E.D.E.N. is operating on…

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Dev Log – Reflection: From Blueprint to Breath – The Simulation Loop Is Alive

May 21, 2025 Every great simulation starts with diagrams, definitions, and deferred promises. For Colonies: Genesis of E.D.E.N., the last few months have been exactly that: an evolving tapestry of interfaces, system boundaries, ticking contracts, and data flows. This week, it all coalesced. The simulation loop is alive. From Parts to Pulse For weeks—months—we’ve been…

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Dev Log – Milestone: Timekeeper of Worlds – Unified Simulation Time and Ticking Live

May 20, 2025 Time is the invisible current that moves every system forward—and as of this week, time itself is live. With the integration of the TimeManager and TickManager, Colonies: Genesis of E.D.E.N. has taken a fundamental leap. This isn’t just a feature—this is the simulation’s heartbeat. For the first time, all planetary systems now…

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Dev Log – Milestone: Overlay Visualization System Online

May 17, 2025 Understanding a complex simulation demands more than raw numbers—it requires visibility. As of mid-May, the Overlay Visualization System is fully operational, marking a major leap in how developers and players can interact with planetary data. This system provides real-time visual overlays on the geodesic sphere, translating per-tile simulation data into intuitive, shader-driven…

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Dev Log – Milestone: Ptolemaic Illumination System Online

Retroactive: May 4–15, 2025 Simulating planetary life begins with simulating planetary light. In early May, the PtolemaicIlluminationSystem came online—marking the moment when Colonies: Genesis of E.D.E.N. gained its first working model of solar irradiance. Named for its role in tracking celestial motion, this system forms the foundation for all climate and ecosystem behavior to follow….