Orbital Mechanics Subsystem
Orbits, transfers, celestial relationships, and interplanetary context.
The Orbital Mechanics Subsystem models bodies in orbit around the planet, inter-body transfers, and the gravitational relationships that define the larger space environment.
This subsystem adds verticality to the simulation — extending it from the planetary surface into near space.
Purpose
The purpose of the Orbital Mechanics Subsystem is to provide a deterministic conceptual framework for orbital bodies, spacecraft trajectories, and interplanetary logistics.
It contextualizes the world within a broader system, enabling advanced scenarios and future gameplay experiences.
Core Principles
- Deterministic Orbits — predictable paths driven by defined parameters.
- State-Based Representation — orbital bodies represented through structured fields or state descriptors.
- Inter-System Integration — connects planetary simulation to orbital dynamics.
- Scenario-Focused Design — supports educational and gameplay scenarios.
- Architectural Separation — orbital logic does not alter core planetary systems.
System Model
Primary Components
- Orbital Bodies — satellites, stations, or conceptual celestial objects.
- Orbital Paths — deterministic trajectories around the planet.
- Transfer Opportunities — conceptual representation of maneuver windows.
- Orbital Influence Zones — areas where orbital systems interact with surface systems (communication, energy collection, etc.).
- Event Triggers — optional scenario hooks.
Temporal Behavior
Operates on a fast or real-time clock depending on scenario sensitivity.
Influence Model
Orbital systems may:
- influence climate through insolation patterns (abstract)
- support civilization via communication or energy (future)
- provide scenario-based constraints
How It Interacts With Other Systems
- Application Layer — scenario scripts, orbital visualization tools.
- Overlays — orbital paths, influence areas.
- Civilization Subsystem — optional future integration for tech systems.
- Field System — minimal, only for conceptual influence zones.
What This Enables
- orbital pathway visualization
- scenario-based space missions
- interplanetary education modules
- external context for planetary simulation
- future gameplay involving orbital expansion
Visual Examples (Optional)
- orbital track overlays
- altitude or inclination diagrams
- influence zone maps
Public Extensibility Notes
The SDK may eventually allow:
- custom orbital bodies
- scripted transfers
- educational mission simulations
- orbital–surface interaction models
Orbital Mechanics expands the simulation beyond the surface into the broader system.