Orbital Mechanics Subsystem

Orbits, transfers, celestial relationships, and interplanetary context.

The Orbital Mechanics Subsystem models bodies in orbit around the planet, inter-body transfers, and the gravitational relationships that define the larger space environment.

This subsystem adds verticality to the simulation — extending it from the planetary surface into near space.


Purpose

The purpose of the Orbital Mechanics Subsystem is to provide a deterministic conceptual framework for orbital bodies, spacecraft trajectories, and interplanetary logistics.
It contextualizes the world within a broader system, enabling advanced scenarios and future gameplay experiences.


Core Principles

  • Deterministic Orbits — predictable paths driven by defined parameters.
  • State-Based Representation — orbital bodies represented through structured fields or state descriptors.
  • Inter-System Integration — connects planetary simulation to orbital dynamics.
  • Scenario-Focused Design — supports educational and gameplay scenarios.
  • Architectural Separation — orbital logic does not alter core planetary systems.

System Model

Primary Components

  • Orbital Bodies — satellites, stations, or conceptual celestial objects.
  • Orbital Paths — deterministic trajectories around the planet.
  • Transfer Opportunities — conceptual representation of maneuver windows.
  • Orbital Influence Zones — areas where orbital systems interact with surface systems (communication, energy collection, etc.).
  • Event Triggers — optional scenario hooks.

Temporal Behavior

Operates on a fast or real-time clock depending on scenario sensitivity.

Influence Model

Orbital systems may:

  • influence climate through insolation patterns (abstract)
  • support civilization via communication or energy (future)
  • provide scenario-based constraints

How It Interacts With Other Systems

  • Application Layer — scenario scripts, orbital visualization tools.
  • Overlays — orbital paths, influence areas.
  • Civilization Subsystem — optional future integration for tech systems.
  • Field System — minimal, only for conceptual influence zones.

What This Enables

  • orbital pathway visualization
  • scenario-based space missions
  • interplanetary education modules
  • external context for planetary simulation
  • future gameplay involving orbital expansion

Visual Examples (Optional)

  • orbital track overlays
  • altitude or inclination diagrams
  • influence zone maps

Public Extensibility Notes

The SDK may eventually allow:

  • custom orbital bodies
  • scripted transfers
  • educational mission simulations
  • orbital–surface interaction models

Orbital Mechanics expands the simulation beyond the surface into the broader system.


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