Energy and Resource Subsystem
Modeling planetary energy exchange, resource cycles, and systemic availability.
The Energy & Resource Subsystem represents the abstract flows of usable energy, matter, and resources across the planet.
It ties together environmental conditions, ecological productivity, and the foundations of future human systems.
While abstracted, this subsystem provides the backbone for emergent resource cycles and economic modeling.
Purpose
The purpose of this subsystem is to establish a consistent simulation model for:
- energy availability
- resource abundance
- environmental productivity
- the movement and conversion of matter
These factors support ecological growth, human expansion, and long-term strategic simulation.
Core Principles
- Field-Centric — energy and resource data stored as tile and directed-edge fields.
- Conservation-Aware — systems avoid arbitrary creation/destruction of resources.
- Environmentally Driven — availability depends on climate and geology.
- Multi-Domain Coupling — ecology, atmosphere, and geography influence resources.
- Preparatory Architecture — built to integrate with future civilization mechanics.
System Model
Primary Fields
- Energy Potential (tile) — solar, thermal, or generalized environmental energy.
- Productivity (tile) — ecological and environmental production capacity.
- Resource Presence (tile) — distribution of extractable materials.
- Resource Flow (directed-edge) — movement or abstract transfer of resources.
- Depletion/Regeneration Signals (tile) — long-term sustainability indicators.
Temporal Behavior
Operates on medium and slow clocks, reflecting both active cycles and long-term trends.
Influence Model
Resources depend on:
- biome type
- geology and mineral availability
- climate zones
- water access
- long-term environmental stability
How It Interacts With Other Systems
- Ecology — productivity and biomass influence resource generation.
- Geology — terrain & plate interactions affect resource distribution.
- Atmosphere — climate zones affect energy availability.
- Civilization (future) — resource extraction & consumption.
- Overlays — energy potential, resource density, supply lines (future).
What This Enables
- abstract resource distribution maps
- energy potential modeling
- long-term sustainability analysis
- mapping of productive vs. non-productive regions
- groundwork for future economic and civilization systems
Visual Examples (Optional)
- energy gradient overlays
- resource density maps
- productivity fields
Public Extensibility Notes
Future SDK features may include:
- resource definition APIs
- custom energy models
- integration with real-world datasets
- sustainable systems sandboxing
This subsystem unifies environmental and human-centric simulation layers.