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Dev Log – Reflection: From Blueprint to Breath – The Simulation Loop Is Alive

May 21, 2025 Every great simulation starts with diagrams, definitions, and deferred promises. For Colonies: Genesis of E.D.E.N., the last few months have been exactly that: an evolving tapestry of interfaces, system boundaries, ticking contracts, and data flows. This week, it all coalesced. The simulation loop is alive. From Parts to Pulse For weeks—months—we’ve been…

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Dev Log – Milestone: Timekeeper of Worlds – Unified Simulation Time and Ticking Live

May 20, 2025 Time is the invisible current that moves every system forward—and as of this week, time itself is live. With the integration of the TimeManager and TickManager, Colonies: Genesis of E.D.E.N. has taken a fundamental leap. This isn’t just a feature—this is the simulation’s heartbeat. For the first time, all planetary systems now…

Dev Log – Milestone: Emergent Planetary Weather System Online

May 20, 2025 After weeks of system integration and underlying simulation work, the planetary weather system has officially come to life. For the first time, we’re seeing dynamic, emergent weather behavior driven by solar energy—and it’s working. The illumination system is actively heating the planet’s surface based on sun angle, which in turn drives evaporation….

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Dev Log – Milestone: Overlay Visualization System Online

May 17, 2025 Understanding a complex simulation demands more than raw numbers—it requires visibility. As of mid-May, the Overlay Visualization System is fully operational, marking a major leap in how developers and players can interact with planetary data. This system provides real-time visual overlays on the geodesic sphere, translating per-tile simulation data into intuitive, shader-driven…

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Dev Log – Milestone: Ptolemaic Illumination System Online

Retroactive: May 4–15, 2025 Simulating planetary life begins with simulating planetary light. In early May, the PtolemaicIlluminationSystem came online—marking the moment when Colonies: Genesis of E.D.E.N. gained its first working model of solar irradiance. Named for its role in tracking celestial motion, this system forms the foundation for all climate and ecosystem behavior to follow….

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Dev Log – Milestone: Interactive Geodesic Sphere Operational

Retroactive: May 1–8, 2025 Before rain could fall and clouds could form, we needed a world for it all to happen on. In early May, the geodesic sphere system reached full operational status, laying the foundation for the planet-scale simulation engine that powers Colonies: Genesis of E.D.E.N. This milestone marked the transition from raw geometry…

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Why I’m Building a Living Galaxy

I didn’t want to build just a game. I wanted to build a simulation—one where the rules of the universe matter more than the player. One where life, ideology, memory, and collapse don’t just play out because they were scripted, but because something deeper made them inevitable. Colonies: Genesis of E.D.E.N. is my attempt at…