Dev Log – Milestone: Interactive Geodesic Sphere Operational
Retroactive: May 1–8, 2025
Before rain could fall and clouds could form, we needed a world for it all to happen on. In early May, the geodesic sphere system reached full operational status, laying the foundation for the planet-scale simulation engine that powers Colonies: Genesis of E.D.E.N.
This milestone marked the transition from raw geometry generation to a true interactive substrate. The system now supports:
- Procedural geodesic surface generation at configurable LOD
- Correct tile center positioning, with accurate dual mesh construction
- Neighbor relationships tracked by ID for all tiles
- Click-based tile selection via raycasting, with fixes for collider occlusion
- Unity Inspector integration, exposing detailed per-tile simulation data
Getting here involved debugging selection drift, solving collider interference issues (like UI markers catching raycasts), and establishing a clean pipeline from mesh to simulation data.
What began as an abstract mesh is now a fully interactive planetary surface, capable of tracking temperature, biomass, humidity, and any other simulated variable. Every tile is accessible, selectable, and ready to evolve.
This system is the bedrock of everything to come—from ecosystems and weather to civilizations and terraforming. The world is no longer theoretical. It’s tactile. It’s selectable. It’s real.
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