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Dev Log – Milestone: Overlay Visualization System Online

May 17, 2025 Understanding a complex simulation demands more than raw numbers—it requires visibility. As of mid-May, the Overlay Visualization System is fully operational, marking a major leap in how developers and players can interact with planetary data. This system provides real-time visual overlays on the geodesic sphere, translating per-tile simulation data into intuitive, shader-driven…

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Dev Log – Milestone: Ptolemaic Illumination System Online

Retroactive: May 4–15, 2025 Simulating planetary life begins with simulating planetary light. In early May, the PtolemaicIlluminationSystem came online—marking the moment when Colonies: Genesis of E.D.E.N. gained its first working model of solar irradiance. Named for its role in tracking celestial motion, this system forms the foundation for all climate and ecosystem behavior to follow….

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Dev Log – Milestone: Interactive Geodesic Sphere Operational

Retroactive: May 1–8, 2025 Before rain could fall and clouds could form, we needed a world for it all to happen on. In early May, the geodesic sphere system reached full operational status, laying the foundation for the planet-scale simulation engine that powers Colonies: Genesis of E.D.E.N. This milestone marked the transition from raw geometry…

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Why I’m Building a Living Galaxy

I didn’t want to build just a game. I wanted to build a simulation—one where the rules of the universe matter more than the player. One where life, ideology, memory, and collapse don’t just play out because they were scripted, but because something deeper made them inevitable. Colonies: Genesis of E.D.E.N. is my attempt at…