
Genesis of E.D.E.N.
No architect. No design. Only consequence.
Genesis of E.D.E.N.
The Emergent Dynamics Simulation Ecosystem
A unified, geodesic, field-driven architecture for planetary simulation, scientific modeling, education, and emergent gameplay.
A New Foundation for Simulated Worlds
Most simulations begin with a compromise — square grids, distorted maps, unstable numerics, stitched-together systems.
E.D.E.N. is built differently.
At its core:
- a geodesic planetary substrate
- a deterministic field-based simulation model
- a multi-clock temporal engine
- modular, extensible subsystems
- a scientific-grade overlay system
- a developer- and educator-ready application layer
E.D.E.N. is not a single product.
It is a long-horizon simulation platform designed for decades of expansion.
The E.D.E.N. Stack
Geodesic Substrate
Equal-area, distortion-free, seamless global topology.
Field System
Unified state representation for tiles, edges, and directed edges.
Tick System
Deterministic, multi-timescale simulation structure.
Modular Subsystems
Domain-specific logic: geology, hydrology, atmosphere, ecology, civilization (future), and space-based (future).
Overlay Visualization
Scientific heatmaps, vector fields, diagnostic layers.
Application Layer
Tools, inspectors, editors, scenarios, experiments, gameplay interfaces.
View the Architecture Overview
Multi-Product Ecosystem
The E.D.E.N. engine powers a structured, multi-year product roadmap:
- Planetary Simulation Engine — Q1 2026
- Education Edition — Q4 2026
- E.D.E.N.-based SDK — 2027
- Colonies: Genesis of E.D.E.N. — 2028/29
Each product extends the platform.
Each layer unlocks new capabilities.
Contribute
We work with a small number of contributors—systems thinkers with clarity, discipline, and intrinsic motivation.
If this resonates, you may be a fit.
Genesis of E.D.E.N. is the chronicle of a simulation engine evolving into a simulation ecosystem.